Mobile Augmented Reality: Visual Storytelling

An interactive AR storybook "Daisy's Day Out in New York" that brings hand-drawn characters to life through scannable augmented-reality effects.

Augmented Reality

Illustration / Visual Design

Role

Illustration · AR Design · Visual Design

Timeline

~2 months (NYU AR course)

team

Bhavya Mulukuri, Erika Noma, Rithika Repakula

platform

Tools

Adobe Fresco, Adobe Illustrator, Procreate, SparkAR

a man in the desert
a man in the desert
a man in the desert
a man in the desert

Overview

We set out to create an augmented-reality storybook that's interactive and engaging for all ages, with a focus on younger readers. The storybook was drawn entirely from scratch in Procreate and Adobe Fresco. We loved seeing storybook characters come alive on television growing up, and wondered how we could bring that magic to a printed book using AR — so we wrote a story that's simple, easy to follow, and uses AR to make the characters move.

dessert field

Daisy's Day Out in New York' our hand-drawn AR storybook.

Process

We executed the project over a month across six stages: concept development, creating and illustrating the elements, writing the book, accessibility research, building the AR effects in Spark AR, and deployment — adding QR codes and printing the book.

landscape photography of mountain
landscape photography of mountain

Six stages from concept to a printed, AR-enabled book.


Spark AR for the augmented reality; Procreate and Adobe Fresco for the hand-drawn illustrations.

Storyboarding

We started with initial storyboarding to establish the storyline and give our illustrations a foundation.

brown no leaves tree near hill at daytime

Initial storyboard: Daisy meets a squirrel, follows him into New York City, through Central Park and the zoo, exploring the city.

The Characters

Daisy- our adventurous protagonist. Chip- her chipmunk friend.

Deserto de Huacachina
Deserto de Huacachina

The Output

Using Spark AR, we developed augmented-reality effects tied to the storybook. It was a fascinating process — animating the illustrations and turning them into AR that readers unlock by scanning a marker on each page.

Page 1: Daisy in her room; scan the book to see Daisy meet Chip.

Page 2 : Central Park; scan the butterfly to see what Daisy does.

Page 3: the zoo, scan the paw to see what Daisy does.

Page 4: an ice-cream truck in Manhattan; scan the popsicle to see the finale.

Conclusion & Next Steps

Building the book and its AR effects from scratch was a great learning process and we validated it by testing with school students, who were captivated watching Daisy come alive in augmented reality.

Next steps: Publish the book and make the AR effects more interactive.

A process video of our illustration work and building the AR effects.

Let's Talk

I'm most energized by projects where I can dig into complex problems, collaborate with smart people, and ship things that genuinely improve someone's day.

Comment

Rithika

Open to full-time roles, contract work and interesting conversations about hard design problems.

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